I saw the coworker wall as a misstep rather than as a sign of INFRA’s true identity.Īgain, it’s not serious and there’s joke material like this strewn throughout the entirety of INFRA‘s world, from boards stamped with “Morning Wood Co.” to binders labelled “Random Stuff”. And here is where I began to misunderstand INFRA: I took it seriously. Perhaps it’s a developer joke about how videogames rationalise their barriers as diegetic in ludicrous ways.
I was already engrossed.īut perhaps I should have taken more notice of the chatting coworkers appropriated as a wall in the environment, preventing passage along an office corridor. Someone’s desk had been cordoned off with boxes as a prank. People at their desks, asking not to be bothered. Could this game, God forbid, be grounded in reality? No magical realism, no technological contrivance where you fix things with a sparkling blue beam from your repair multitool? Coworkers were talking in the corridors. It wasn’t the evilcorp office panopticon of the future with OBEY imagery blasting across the cubicles, but something more familiar.
Botanicula level 3 notprogressing free#
As soon as I got out of the presentation room – which developer magick then permanently sealed behind me – I was surprised to find myself free to explore a modern office block.įor a videogame, this felt more novel than you might expect. Watching presentations obviously wasn’t going to be a regular feature of INFRA (if that’s what you’re into, there’s always Control ). I didn’t have any sinking feeling from this: it was what it was. The opening was a long, slightly dreary, cutscene where you’re sat in front of a presentation. The fact that I couldn’t get a handle on INFRA‘s contents seemed a recommendation in itself. It was a pricey purchase – it’s over £20 on Steam still today – but I bought it. I couldn’t quite connect the dots to Miasmata but the commenter seemed adamant.
The story is really well done and complex, and the atmosphere is rather unique in my opinion.” In the meanwhile you get to know the story of the city and why the situation is that bad. You must explore to get your way throught and the puzzles are mainly about fixing the installations. You play an engineer whose mission is to check a city whose installations (bridges, power plants etc) are in a very bad shape. What was this game? An “adventure through infrastructure” with some sort of plot to uncover? Was this actually the same INFRA game I was being encouraged to play? My YouTube friend came back with more details: “Infra is an exploration game, with some puzzles part (but dont expect the standard puzzle game).